
Success chance of effect = (catalysts’effect level x number of catalysts) Success chance = 50 + (catalysts’ effect level x amount of catalyst added) Refer to rule#4.įirst spell guaranteed following have reduced accuracy. Normally, the first element to be cast is fire. When using a multi-element spell, the predominant element always goes first.Some spells can be launched a variety of times: dual (2x), tri (3x), quad (4x), quint (5x).Powercraft Line in Ascension helps power up your spells.This is equal to 112 and within the 100-199 range thus, a Blizzara spell. [Example: 99x Ice Energy + 3 Garula Sirloins (power at 4) = 99 + (4×3).

Use catalysts to increase the power of your spells.Primary factor for potency: amount of units used.This also applies to the duplicate catalyst. The more added effect catalysts you use = the greater the power of the added effect.If there is no majority, there’s a simple tiebreaker to this: fire > ice > lightning.If you want a single type spell, make sure the spell has Absolute Majority before crafting the spell.However should there be no majority, the spell you create is Unicast which Noct chooses a random element to cast.For example, if you use 18 units of Fire and 10 units of Lightning, your spell would have a higher propensity to cast Fire instead of Thunder. Keep in mind that when you mix spells that there’s a special rule based on proportion.However, enhancing the Elemental Magnetism in the Ascension grid. For example, Voretooth’s only ave a 30% chance of dropping at the most 2 units of Fire. However, the enemies have a low chance of dropping them. By doing so, you’ll be able to draw elemental units from incoming enemies. There are other ways to gain elemental units such as using weapons like the Engine Blade, the Valiant, and etc. These take the form of crystals or any form of computer. Lightning – found mostly in more mechanical places and sometimes on the open field.Ice – often found in caverns and dungeons.They can also be found in the open field. Fire – often found in Havens and sometimes Dungeons.Each item contains at least 33 units of the specific item. While roaming the Open World of Eos, Noctis can draw out these elements from common household items. The three elements are the most basic and the most farm-able in the lands of Eos. There are three elements: fire, ice, and lightning. This is only talking about elemental damage when the flasks for the junctioned spells become available, you can even duplicate the spells and smash enemies with it. And, you can enter battle with a single flask but having 99 units of Thundaga which is useful in taking out hordes of creatures. This means this has less weight on your inventory. The fact is – you can keep up to 99 units of the same spell within a single flask.


Different flasks mean different levels of spells. Magic Flasks are the media you use to mix and match spells. Each increment is determined by a value known as effect level, which is multiplied to the number of copies in the catalyst. When the effect is added, the spell is said to be “transmuted”.īased on the number of items used in junction for the elemancy, the effect improves the more you load into the spell. Different items turn into different effects which can prove to be useful later on in battle. CatalystsĬatalysts are items that Noctis can use to add effects to his spells. From there, you can craft different kinds of spells with different degrees of damage. After obtaining the elements, open the quest menu to look for Elemancy. When it comes to crafting spells, make sure you have at least all three elemental units (Fire, Lightning, and Ice). In order to use the spells, these must be equipped on the primary weapon slot. These three basic elements are at the foundation of elemancy which allows a variety of spells to be cast. The idea of elemancy involves Noctis crafting spells with at least one unit each of Fire, Ice, and Lightning. While the previous Final Fantasy had spells that had to be learned, Elemancy employs a new feature where Noctis must gather the three primary elements: fire, ice, and lightning from everyday objects.
